The thing that makes the most difference is the Eye Icon. Like when I went to play on Normal the first time, to see the difference, I didn’t realize I’d need to actually catch a glimpse of Sung-A Kim and Ji-Hyeon Seol in the hallway to make the door to it unlock. Many of them are common sense points like, “Turn on the lights.” But you would be surprised how often a little nudge can help. You’ll get SMS text messages on both levels of difficulty, for example. They keep you ahead of the game and help you when you might find yourself a bit lost. People familiar with horror games can go ahead and go with Normal or Hard, but those wondering about a first-person horror game or who want to focus on the visual novel elements should go right for Very Easy or Easy.īoth Very Easy and Easy offer various hints and edges in White Day: A Labyrinth Named School. Very Easy paints itself as being most welcoming, saying it is for people who want the story and no challenge. Very Easy, Easy, Normal, and Hard are all immediately available, with Hell locked away. There are five degrees of difficulty in White Day: A Labyrinth Named School. Yet with the remake’s multiple difficulty levels, I feel like its multiple difficulty levels are there to help ease players like me in and let us enjoy the story without worrying about things getting to be too much. There are people who say it is one of the scariest games out there. White Day: A Labyrinth Named School has a reputation. I’ll choose the easiest difficulty levels, if I can, to avoid dreaded jump scares, but worry I’m missing out as a result. Which means I power through games like Fatal Frame and Silent Hill, playing during daylight hours, often with someone nearby as moral support. Especially if it has to do with folklore and fairy tales. I am a wuss, but one that is fascinated by the plots of some scary games and movies.